Archive for the 'Convergence' Category

Thinking outside the channel

We’ve recently been involved in a lot of work across the entire building (with BBDO, Proximity and NetX all involved), that have been great ideas for our clients that aren’t just about focusing on specific or traditional channels. The result is great ideas for our clients that weren’t born out of channel-driven thinking, but rather a great solution that works in whatever channels we need it to.

So this got us thinking, how relevant is the channel model of thinking in an effectively integrated agency (or group of agencies)?

Going back to basics first. Why do brands need agencies? I’m sure Bill Bernbach or David Ogilvie have some deep and insightful answer to this question, but at a basic level brands need agencies because:

  • We are experts in communicating clearly with consumers
  • They are experts at creating products.

This was a simple concept to grasp in the past. There was a clear delineation between the brand creating a product, and that product being marketed to the consumer. Advertising often bent the truth; ads appeared mostly in broadcast media; finite broadcast space meant there were a small number of brands that could be successful and recognisable globally; and the consumer had no way to talk back. It was a one-way street, one that we’ve now obviously done a sharp left from, to enter a multi-lane freeway.

We need to rethink why a brand needs an advertising agency, and then we can start talking about integration and better process. The result of this, is that channels are no longer as relevant.

Advertising has evolved beyond communicating product benefits to consumers in clever and memorable ways. We have become the custodians of the brands. And if we want to survive, we need to actually have the capabilities in place to achieve this. A brand extends out through myriad ways to reach the consumer. We used to work only in the channels of broadcast, DM, outdoor, print and in-store, in relatively short lived campaigns. If we want to become custodians of the brand we need to have a long-term brand strategy, and then take ownership of shaping that brand, particularly in the digital space.

Once we move beyond the campaign and channel mentality we can be going out and listening to consumers, responding to them, and working with our clients to actually respond to consumers and grow amazing brands. That does, admittedly, sound like marketing rhetoric, but the truth is that it is now possible for any brand to become amazing. Where before broadcast channels limited ‘amazing’ brands to the Marlboros, Cokes, Fords and Nikes, the digital world now means any brand can become a legend in their own market.

Ubiquity

In the wonderful world of web2.0 (or in this case 3.0 is the buzzword of choice) most product names are completely stupid, and usually involve dropping a vowel. But today Mozilla (the people behind Firefox) announced Ubiquity. What’s great is it does exactly what it’s name says.

From here:

You’re writing an email to invite a friend to meet at a local San Francisco restaurant that neither of you has been to. You’d like to include a map. Today, this involves the disjointed tasks of message composition on a web-mail service, mapping the address on a map site, searching for reviews on the restaurant on a search engine, and finally copying all links into the message being composed. This familiar sequence is an awful lot of clicking, typing, searching, copying, and pasting in order to do a very simple task. And you haven’t even really sent a map or useful reviews—only links to them.

Today we’re announcing the launch of Ubiquity, a Mozilla Labs experiment into connecting the Web with language in an attempt to find new user interfaces that could make it possible for everyone to do common Web tasks more quickly and easily.

While this might seem ultra geeky, what it does show is how the web is developing and how people actually want to use the pipes. It’s not just about people visiting your site anymore, it’s giving them the tools to do whatever they want, wherever they want. Something that should be a part of any digital idea we do.

Ubiquity for Firefox from Aza Raskin on Vimeo.

Google Lively

Google launched Lively today, which is basically their effort at Second Life. But it might not be all nerds and emos like Second Life, it actually looks moderately cool. It runs in a browser (doesn’t need any software download), and Google already have about 40 million users using Gmail, which includes Gtalk, which is now part of Lively.

Users can create their own avatars (which are also more comic-book like than Second Life), and then create rooms where they can meet their friends. There’s not one big world where everyone is like in Second Life, but apparently that’s on the way.

Google didn’t just launch this so people could see avatars of the friends they’re talking to, if it does take off it will be a massive advertising platform, and it will be completely controlled by Google (which everyone said about Second Life too, but that’s still just nerds and emos).

Ribbit ribbit…

Phone technology and innovation has long been dictated by the large telcos - but what happens when you approach traditional phone technology in a Web 2.0 manner? You end up with Ribbit

Its the next generation phone platform that brings together the mobile phone and the wide variety of other communication devices that have become integral to our daily lives - Facebook, MSN, Twitter, Skype, in fact pretty much anything as in true web 2.0 fashion the site is built on a open source platform allowing developers full access to its functionality and the opportunity to innovate further.

Imagine your mobile phone ringing, but you’ve left it in the car, so you answer it from your facebook profile instead. As you pick up the the call, you select caller id, which rather than just letting you know who is calling, feeds you their current facebook status, twitter messages, myspace blogs in fact every detail you have about that person!

Web goes Mobile … no, honestly.

After you have been to a few “latest-buzzword-on-the-mobile” events, it is likely you become a bit jaded. Hype after hype wave breaks onto our shores but we are still missing a sizable audience changing its behaviour. Where is the move from voice and SMS towards mobile data usage (MMS, email, IM, WAP, web, widgets)? Last night, Mobile Monday’s panel handed out some refreshingly honest opinions without the inflated projections.

Instead the talk was more about:

  • what will constitute a truly mobile digital experience (immediate, identifiable/personal, always-on, context, location, social graph)
  • that Mobile 2.0 will therefore be different from but build upon Web 2.0 (like TV built on theatre and radio, web on print and TV)
  • the (slow) arrival of pricing models that are less about “bill shock” and more about “worry free use” aka data flat rates
  • carriers hopefully becoming “smart pipes” and sharing traffic and customer data, thereby helping to combine and improve mobile experiences
  • developing widgets which don’t require a browser in an open-standards-platform
  • social networking as one key experience defining 3G (like voice did for 1G and SMS did for 2G)
  • MoMo panel
    Mobile Monday’s panel, picture taken with iPhone by Halans

    Speakers included Gary Chan from Forum Nokia, Oliver Palmer from TigerSpike, Oliver Weidlich from Ideal Interfaces and Jennifer Wilson from NineMSN. Mobile Monday’s own wrap up can be found here.

    Virtual Me bringing avatars to reality TV

    Although details are still sketchy, Electronic Arts has announced a partnership with Endemol (producers of Big Brother) intending to combine Second Life-type interactions with reality TV properties. The Guardian (subs required) says:

    ” Endemol chief creative officer Peter Bazalgette said it represented “a wholly different level” of interaction between viewers and programme makers.

    He added that participants would be able to compete in their own “incredibly sophisticated” versions of Big Brother with other people from around the world and that there would be crossovers between the online worlds and the television series”.

    The combination makes sense but clearly user-uptake of this kind of ‘converged interactivity’ will depend on its specific uses. EA obviously have access to some high quality avatar-making software (see make your own player options in EA Sports games) but Endemol will still be requiring users to vote with their mobile (for revenue reasons) - the whole TV + plus online avatar + mobile thing is a delicate balancing act. Still, it’s exciting. Branded spaces will be an obvious direction for the online 3D world so happy sponsors will soon see their logos delivered by Endomol into another medium. One question that comes to mind is - how will these Virtual Mes be allowed to interact with the brands?

    Intel Ultra Mobile PC interfaces of the future

    Now and then it’s good to remind ourselves that the tried and true ways we interact with connected services, are actually always evolving. I find these future vision-type presentations interesting both from the perspectives of interface design and also emerging habits and usage. The Intel UMPC video below shows a range of different devices taking advantage of the new version of their mobile computing platform due to be announced this week. I think ambient devices, like the bracelets worn in the clip, are going to increasingly be part of our lives in different forms. This is an extension of the idea that your information, identity and content might be stored in one place but accessed and interpretted differently depending on your context (eg. a new email might make your bracelet glow while it knows you’re away from your PC, or do nothing if you’re sitting in front of it).

    Take a look: http://www.youtube.com/v/HrzeiUvDZog

    Fans ‘n’ brands

     MIT’s Henry Jenkins, called the Marshall McLuhan of the 21st century, talks here about the role of fans in content production. It’s a very similar topic to the story that Adnews’ Mark Chenery interviewed me for this morning - Viacom vs. Youtube. Jenkins says:

    “Historically, people imagined fans depreciated things, they wore intellectual property out, they did damage to it by their public activities. Now there’s a growing understanding that fans appreciate things, both in the emotional sense — they like it — but even more powerfully in economic sense — they create new value around it.”

    Check out the video: http://wbztv.com/video/?id=27945@wbz.dayport.com

    MTV Gets Conversational

    A recent announcement by MTV demonstrates the impact online video outposts (you know the one we’re talking about..) have had on it’s once hipper-than-though brand.

    Despite already having more than 150 sites, MTV has said it plans to develop thousands of niche experiences that will allow viewers to aggregate around favourite franchises and slice ‘n’ dice TV content on their own terms. This is already happening online but the concept of permitting, or even driving it, is an interesting move for a broadcaster. Of course, Viacom has been hit harder than most with it’s key audience members being the first to adopt newer connected services. On the surface MTV’s response is at least encouraging as it shows a willingness to experiment with alternative distribution strategies, including the recently announced deal with P2P TV darling, Joost.

    The Reuters article linked below suggests MTV’s brand might be diluted by developing these niche experiences but we would suggest that the ‘do nothing’ alternative would be more risky. In fact, by reaching out into targeted, relevant online locales, MTV’s individual shows have the opportunity reach and engage greater total audience numbers, and drive better value for specific advertising partners. The key here will be the company’s willingness to watch, measure and change direction if (when?) some of these environments don’t get traction with it’s audience.

    MTV Networks embraces Web chaos (MSNBC)