
Recently at the Online Game Developers Conference in Seattle, Sony discussed it’s intentions for better extending the consumer relationship and commercial opportunities it has via connected PS3 and PSPs. Currently Playstation 3 owners are able to play online and download a small array of digital content. But Sony has ambitious plans to capitalize on it’s loungeroom presence via a new range of upcoming digital services.
In the near future, Sony will be looking to fill up the PS3’s 60Gb hard drive with full-length video on demand offerings such as movies, television and music. Some of this will integrate with its 3D community space, Home, where users can share media with friends within their own apartment spaces.
SCEA’s director of third-party developer relations, Michael Shorrock, also talked about how the Playstation Network could be seen as an experimental space for new business models. When asked if pavillions within Home would need to be leased or purchased by developers, he said that Sony are looking to “foster activity and flexibility”. This is encouraging for other non-gaming brands looking to be involved. A FMCG brand might be able to run an event launch, shared with a media owner or create an original video or music content offering. Shorrock also talks about providing conduits for people to contribute conten, but so far the specification for Home has been more focussed on business to consumer-type features.
With loungeroom (PS3) and wireless (PSP) distribution coming together, Sony nearly has all the enabling pieces of the puzzle in place. Now the services that overlay this connectivity just need to be captivating enough for people to turn away from their traditional consumption habits. But when you stand back and look at the possibilities of blending gaming, media, advertising and commerce, the ecosystem might actually provide some compelling reasons for engagement.
Source: http://www.gamasutra.com/php-bin/news_index.php?story=13901